We played the new ‘Resident Evil 2’ remake and it’s frighteningly awesome — here’s how it stacks up to the 1998 classic and how you can play


Resident Evil 2 Licker

The latest game in the Resident Evil franchise is “Resident Evil 2,” a remake of the 1998 classic arriving on January 25th, 2019.
“Resident Evil 2” is rebuilt from the ground up, blending the horror elements of the original with the action-oriented gameplay of newer “Resident Evil” games.
“Resident Evil 2” takes gore to another level, using an updated graphics engine to show the damage done to zombies in real-time.

Picking up Capcom’s remake of “Resident Evil 2” for the first time, I thought I knew what to expect. I’ve beaten the 1998 original, and I still remember the parts that scared me out of my seat. But less than 10 minutes into the new demo, I felt myself gripping the controller in fear all over again.

A special 30-minute demo of “Resident Evil 2” is available now in the PlayStation Network store and on Xbox Live. Capcom is calling it the “1-shot” demo because you’ll only have 30 minutes total to try the game, whether you survive to the end or get caught by zombies. The demo arrives two weeks before the full game, which is due out on January 25th.

For me, returning to the monster-infested Raccoon City Police Department as rookie cop Leon Kennedy felt surreal; the setting was immediately familiar, but the remake’s overhauled graphics and camera angles offer a new perspective. Even with my memories of where to go, it took some time to navigate the dark hallways, as the game’s dynamic lighting left me relying on Leon’s flashlight to guide the way.

By the time I encountered my first zombies, I was fully on edge, despite carrying a full clip of pistol ammo. I could see their bodies falling to pieces as I fired, but they just kept coming, with some even attacking from the floor. Damage done to the zombies and monsters appears in real time — this “Resident Evil 2” remake benefits from the fresh game engine Capcom developed for “Resident Evil 7.” Before I could find a way to restore power to the dimly lit hallways, I was forced to run for my life back to the main lobby and look for another way to escape.

The “Resident Evil” series is credited with coining the term “survival horror” to define the unique genre the games pioneered in the late ’90s. “Resident Evil” made players feel vulnerable by stealing away their sense of control and limiting their resources, a stark contrast from the superheroic protagonists of most action games.

Building from the success of the first game, the developers of “Resident Evil 2” understood how to manipulate the technology of the time to build a terrifying experience. Fixed camera angles made the game feel less focused on the player, instead emphasizing the horrific setting and leaving the potential for surprises lurking off-screen. With difficult controls and limited weaponry, each confrontation was a stressful choice between fight or flight. Surviving the game meant properly managing items, solving puzzles under stress, and staying aware of your surroundings.

This changed with “Resident Evil 4” …read more

Source:: Businessinsider – Tech

      

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